Have you ever wanted to be a mummy redneck fighting your way through ancient Egyptian pyramids? If your answer is yes (and who wouldn’t say yes?), then your dream has just come true.
Immortal Redneck is just what it sounds like. In this first-person shooter, you play as the titular “redneck” character who comes back mummified and looking for revenge after he dies and is made immortal by creepy ancient Egyptian ghouls. A friendly reminder: Don’t go four-wheeling in the sinking sand pits of Egypt.
Once brought back to life, Redneck delivers profanity-laced quips like only he can — complete with f-bombs — as he brings the fight to a horde of bizarre creatures in an effort to make his way to the top of the ancient pyramids for some kind of moral victory. Trying to make sense out of Immortal Redneck is a waste of time because it’s not aimed at making any sense — and that’s OK. This game is focused on finding left field and staying there for as long as it possibly can. Immortal Redneck fancies itself as strange and funny, similar to games like Duke Nukem, which has a loud-mouth protagonist taking on evil with a smile and a one-liner.
While Immortal Redneck might sound silly, it’s not the easiest game to finish. There is indeed strategy that you’ll need as you maneuver your way through the maze-like pyramid interiors. Armed with weapons like a shotgun and potato launcher, you’re tasked with clearing the “minions” — creatures that sometimes look like mini-cartoon dinosaurs or giant frogs — from each room before advancing to the top of the pyramid.
While an explanation behind the story not making sense isn’t needed, there are a couple confusing elements of the gameplay that might leave you curious.
After dying (can a mummy really die?), you have to re-enter the pyramid from outside. Each time that you go back in, you have to pay some of the gold you have acquired (normally meant for buying ability upgrades). When you’re finally out of gold, you’re allowed to enter the pyramid for free. It’s a small detail that can be frustrating and seems unnecessary.
Once you’re back inside, you never pick up exactly where you left off. The first room might be completely different, and the rooms it leads to aren’t always the same. Sure, it’s nice to keep the presentation from becoming redundant (and the developers do this on purpose as a tie-in to Redneck experiencing a new reality each time he’s “reborn”), but it also leaves you wondering exactly how much progress you have made and where you stand in the grand scheme of that particular pyramid. Players should have some reassurance that they’re getting somewhere in the game, otherwise, why bother to keep playing? It becomes a circle with no end.
Immortal Redneck is fun and quirky. It also seems like a game made on the fly at times. But, there is always a demand for games that supply a quick jolt of energy, and Immortal Redneck can do just that. Yee-haw!
For more information, visit immortalredneck.com.
Jason Savio